If you liked 2D Collision Detection for Game Programmers by Steven Vaerten, start with 2D Collision Detection Focus on Point/Point and Boundary Object Collisions (2019), 2D Collision Detection Focus on Circle/Point Collisions (2019), and 2D Collision Detection Focus on Capsule/AABB Collisions (2020). These recommendations are drawn from the same author, shared genres, and reader overlap on BookOrb.

Back to 2D Collision Detection for Game Programmers · Steven Vaerten books in order

Recommended next reads

  1. 1 2D Collision Detection Focus on Point/Point and Boundary Object Collisions 2019 · 164 pages · Steven Vaerten · Same author
  2. 2 2D Collision Detection Focus on Circle/Point Collisions 2019 · 142 pages · Steven Vaerten · Same author
  3. 3 2D Collision Detection Focus on Capsule/AABB Collisions 2020 · 328 pages · Steven Vaerten · Same author
  4. 4 2D Collision Detection Focus on Circle/Circle Collisions 2019 · 138 pages · Steven Vaerten · Same author
  5. 5 2D Collision Detection Focus on Ellipse/Point Collisions 2019 · 140 pages · Steven Vaerten · Same author
  6. 6 2D Collision Detection Focus on OOBB/AABB Collisions 2019 · 353 pages · Steven Vaerten · Same author
  7. 7 2D Collision Detection Focus on OOBB/Ellipse Collisions 2019 · 296 pages · Steven Vaerten · Same author
  8. 8 2D Collision Detection Focus on Ellipse/Boundary Object Collisions 2019 · 176 pages · Steven Vaerten · Same author
  9. 9 2D Collision Detection Focus on AABB/Boundary Object Collisions 2019 · 362 pages · Steven Vaerten · Same author
  10. 10 2D Collision Detection Focus on Circle/Boundary Object Collisions 2019 · 172 pages · Steven Vaerten · Same author
  11. 11 2D Collision Detection Focus on OOBB/OOBB Collisions 2020 · 262 pages · Steven Vaerten · Same author

Frequently asked questions

What should I read after 2D Collision Detection for Game Programmers?

BookOrb recommends 2D Collision Detection Focus on Point/Point and Boundary Object Collisions (2019), 2D Collision Detection Focus on Circle/Point Collisions (2019), 2D Collision Detection Focus on Capsule/AABB Collisions (2020), 2D Collision Detection Focus on Circle/Circle Collisions (2019), and 2D Collision Detection Focus on Ellipse/Point Collisions (2019).

Are there books like 2D Collision Detection for Game Programmers?

Yes. The list on this page is ranked from the closest matches BookOrb has for 2D Collision Detection for Game Programmers.

Who wrote 2D Collision Detection for Game Programmers?

2D Collision Detection for Game Programmers is by Steven Vaerten.