There are 12 books by Steven Vaerten on BookOrb. A strong starting point is 2D Collision Detection for Game Programmers (2018). The bibliography below is in publication order, with series grouped in reading order.
Standalone books
Frequently asked questions
How many books has Steven Vaerten written?
BookOrb lists 12 books by Steven Vaerten.
Where should I start with Steven Vaerten?
A good starting point is 2D Collision Detection for Game Programmers (2018).
What is the Steven Vaerten books in order list?
In publication order: 1. 2D Collision Detection for Game Programmers (2018), 2. 2D Collision Detection Focus on OOBB/AABB Collisions (2019), 3. 2D Collision Detection Focus on AABB/Boundary Object Collisions (2019), 4. 2D Collision Detection Focus on OOBB/Ellipse Collisions (2019), 5. 2D Collision Detection Focus on Ellipse/Boundary Object Collisions (2019), 6. 2D Collision Detection Focus on Circle/Circle Collisions (2019), 7. 2D Collision Detection Focus on Circle/Point Collisions (2019), 8. 2D Collision Detection Focus on Ellipse/Point Collisions (2019), 9. 2D Collision Detection Focus on Point/Point and Boundary Object Collisions (2019), 10. 2D Collision Detection Focus on Circle/Boundary Object Collisions (2019), 11. 2D Collision Detection Focus on OOBB/OOBB Collisions (2020), 12. 2D Collision Detection Focus on Capsule/AABB Collisions (2020).