There are 12 books by Steven Vaerten on BookOrb. A strong starting point is 2D Collision Detection for Game Programmers (2018). The bibliography below is in publication order, with series grouped in reading order.

Standalone books

  1. 1 2D Collision Detection for Game Programmers 2018 · 310 pages
  2. 2 2D Collision Detection Focus on OOBB/AABB Collisions 2019 · 353 pages
  3. 3 2D Collision Detection Focus on AABB/Boundary Object Collisions 2019 · 362 pages
  4. 4 2D Collision Detection Focus on OOBB/Ellipse Collisions 2019 · 296 pages
  5. 5 2D Collision Detection Focus on Ellipse/Boundary Object Collisions 2019 · 176 pages
  6. 6 2D Collision Detection Focus on Circle/Circle Collisions 2019 · 138 pages
  7. 7 2D Collision Detection Focus on Circle/Point Collisions 2019 · 142 pages
  8. 8 2D Collision Detection Focus on Ellipse/Point Collisions 2019 · 140 pages
  9. 9 2D Collision Detection Focus on Point/Point and Boundary Object Collisions 2019 · 164 pages
  10. 10 2D Collision Detection Focus on Circle/Boundary Object Collisions 2019 · 172 pages
  11. 11 2D Collision Detection Focus on OOBB/OOBB Collisions 2020 · 262 pages
  12. 12 2D Collision Detection Focus on Capsule/AABB Collisions 2020 · 328 pages

Frequently asked questions

How many books has Steven Vaerten written?

BookOrb lists 12 books by Steven Vaerten.

Where should I start with Steven Vaerten?

A good starting point is 2D Collision Detection for Game Programmers (2018).

What is the Steven Vaerten books in order list?

In publication order: 1. 2D Collision Detection for Game Programmers (2018), 2. 2D Collision Detection Focus on OOBB/AABB Collisions (2019), 3. 2D Collision Detection Focus on AABB/Boundary Object Collisions (2019), 4. 2D Collision Detection Focus on OOBB/Ellipse Collisions (2019), 5. 2D Collision Detection Focus on Ellipse/Boundary Object Collisions (2019), 6. 2D Collision Detection Focus on Circle/Circle Collisions (2019), 7. 2D Collision Detection Focus on Circle/Point Collisions (2019), 8. 2D Collision Detection Focus on Ellipse/Point Collisions (2019), 9. 2D Collision Detection Focus on Point/Point and Boundary Object Collisions (2019), 10. 2D Collision Detection Focus on Circle/Boundary Object Collisions (2019), 11. 2D Collision Detection Focus on OOBB/OOBB Collisions (2020), 12. 2D Collision Detection Focus on Capsule/AABB Collisions (2020).