A data structure for a multi-illumination model renderer
30 min read
Rate this book:
About This Book
The rendering of realistic computer images is important for many scientific, technical and commercial and endeavors. Available literature provides the mathematical models to be utilized by a renderer. Lacking from the literature though are implementation details. This study examines some of the existing illumination and shading models and present a data structure and initial design for a multi-illumination model renderer. Keywords: light rays; ray tracing; computer graphics; computer generated images.
Buy This Book
As an Amazon Associate and Bookshop.org affiliate, BookOrb earns from qualifying purchases.
Write a Review
Sign in to write a review.
More by Michael J. Zyda
1995 Symposium on Interactive
1995 Symposium on Interactive 3d Graphics: Proceedings
A decomposable algorithm for contour surface display generation
A real-time, three-dimensional moving platform visualization tool
A single board multiprocessor for real-time contour surface display generation
A software architecture for a commander's display system
An Inexpensive real-time interactive three-dimensional flight simulation system