Books by Michael J. Zyda
1995 Symposium on Interactive
1995 Symposium on Interactive 3d Graphics: Proceedings
A real-time, three-dimensional moving platform visualization tool
A software architecture for a commander's display system
An Inexpensive real-time interactive three-dimensional flight simulation system
Real-time graphics in support of the Unified Networking Technology project
A data structure for a multi-illumination model renderer
A single board multiprocessor for real-time contour surface display generation
The use of VLSI technology for the real-time generation of graphics displays
Workstation graphics capabilities for the 1990's and beyond
A decomposable algorithm for contour surface display generation
Real-time contour surface display generation