The Guild handbook of scientific illustration

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623 pages 2003

About This Book

"This Second Edition offers broad coverage, ranging from a basic discussion of the roles and responsibilities of the scientist (or client) and the illustrator to the most current technological advances in the field. It includes new chapters on basic computer graphics, murals, model building, illustrating molecules, astronomy, 3D modeling, and earth sciences. The hundreds of tools and materials that the illustrator uses are examined here, with specific recommendations for surfaces, media, drawing tools, propping materials, measuring devices, and more. Real-world guidance, best practices, and helpful tips support the text, as well as information on innovative applications unique to scientific illustration."--Jacket.

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