Goblin's Return
Goblin's Return
18 min read
Rate this book:
About This Book
Hundreds of years ago, the elves and goblinkin fought for control of known space in the Unhuman War: The elves emerged victorious and the goblinkin were driven out to lick their wounds and plot revenge for another day.
That day has come.
After centuries of plotting and building, a new race of advanced orcs known as the scro have rallied the goblins, hobgoblins, and kobolds. It is only a matter of time before they infiltrate known space to wreak destruction on the inhabited planets.
The elves are looking for a few good adventurers to infiltrate a scro base and steal any information valuable to the war effort. Your PCs are offered the chance to become, heroes-or die trying:
Goblins Return is a 64-page adventure set in the second Unhuman War. The first of a two-part module series, it can later be linked with Heart of the Enemy or it can be played as a stand-alone adventure.
Goblins' Return is designed for four to six characters of levels 7-10.
That day has come.
After centuries of plotting and building, a new race of advanced orcs known as the scro have rallied the goblins, hobgoblins, and kobolds. It is only a matter of time before they infiltrate known space to wreak destruction on the inhabited planets.
The elves are looking for a few good adventurers to infiltrate a scro base and steal any information valuable to the war effort. Your PCs are offered the chance to become, heroes-or die trying:
Goblins Return is a 64-page adventure set in the second Unhuman War. The first of a two-part module series, it can later be linked with Heart of the Enemy or it can be played as a stand-alone adventure.
Goblins' Return is designed for four to six characters of levels 7-10.
Buy This Book
As an Amazon Associate and Bookshop.org affiliate, BookOrb earns from qualifying purchases.
Write a Review
Sign in to write a review.