Computer Animation and Simulation '95
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About This Book
The sixteen papers in this volume present novel animation techniques and animation systems that simulate the dynamics and interactions of physical objects (solid, fluid, and gaseous) as well as the behaviors of living systems such as plants, lower animals, and humans (growth and metamorphosis, motion control, locomotion, etc.). The book vividly demonstrates the confluence of animation and simulation, a leading edge of computer graphics research that is providing animators with sophisticated new algorithms for synthesizing dynamic scenes.
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