Multimedia in practice

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238 pages 1995

About This Book

The objective of this book is to provide guidance for managers and project leaders who need to introduce these new data types into their applications. The book covers the complex range of technologies which comprises multimedia.

It is divided into four parts: Part I covers multimedia today; Part II outlines the basic components and technologies; Part III describes a range of possible applications, illustrated with real-world examples; while Part IV discusses the impact of multimedia on professionals in the computing industry.

Key Features: describes the factors to be taken into account when planning projects; relates multimedia to other key technologies; identifies applications for multimedia in a specific sector; compares available hardware and software and explains new technology and standards.

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