Preserving virtual worlds
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Preserving virtual worlds

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48 min read
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195 pages 2010

About This Book

Computer games and interactive fiction form an essential part of our cultural heritage. These virtual worlds are unique forms of art, places for education, socializing, business and entertainment, and seem certain to play an increasing role in people's lives. We hope that the research we report on below will help contribute to librarians', archivists' and curators' efforts to insure that these virtual worlds remain living worlds."

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