If you liked Mathematical Basics of Motion and Deformation in Computer Graphics by Ken Anjyo and Hiroyuki Ochiai, start with Mathematical Progress in Expressive Image Synthesis II (2015), Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition (2017), and Mathematical Progress in Expressive Image Synthesis III (2018). These recommendations are drawn from the same author, shared genres, and reader overlap on BookOrb.

Back to Mathematical Basics of Motion and Deformation in Computer Graphics · Ken Anjyo books in order

Recommended next reads

  1. 1 Mathematical Progress in Expressive Image Synthesis II 2015 · 164 pages · Hiroyuki Ochiai, Ken Anjyo · Same author
  2. 2 Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition 2017 · 79 pages · Ken Anjyo, Hiroyuki Ochiai · Same author
  3. 3 Mathematical Progress in Expressive Image Synthesis III 2018 · 164 pages · Yoshinori Dobashi, Hiroyuki Ochiai · Same author
  4. 4 Mathematical Progress in Expressive Image Synthesis I 2014 · 187 pages · Ken Anjyo · Same author
  5. 5 A Mathematical Approach to Research Problems of Science and Technology 2016 · 507 pages · Miyuki Koiso, Hiroyuki Ochiai, Kanzo Okada, Tomoyuki Shirai · Same author

Frequently asked questions

What should I read after Mathematical Basics of Motion and Deformation in Computer Graphics?

BookOrb recommends Mathematical Progress in Expressive Image Synthesis II (2015), Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition (2017), Mathematical Progress in Expressive Image Synthesis III (2018), Mathematical Progress in Expressive Image Synthesis I (2014), and A Mathematical Approach to Research Problems of Science and Technology (2016).

Are there books like Mathematical Basics of Motion and Deformation in Computer Graphics?

Yes. The list on this page is ranked from the closest matches BookOrb has for Mathematical Basics of Motion and Deformation in Computer Graphics.

Who wrote Mathematical Basics of Motion and Deformation in Computer Graphics?

Mathematical Basics of Motion and Deformation in Computer Graphics is by Ken Anjyo and Hiroyuki Ochiai.