The Computer and video games book of adventure
36 min read
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About This Book
<p>
In this unique book, Keith Campbell will lead you through
various facets of adventure games, including the history
of adventure games, how to play them and a hall of fame.
</p>
<p>
He then presents a complete program listing, and explains
an adventure game, including devising a plot, creating the
environment and screen presentation.
</p>
<p>
Add to add of this a clear explanation of programming
techniques which will show you how to introduce objects,
control space and time, interpret English input, move your
player from one location to another and many more exciting
skills.
</p>
<p>
Suitable for all microcomputers with specific listings for
BBC, Spectrum and Commodore 64.
</p>
In this unique book, Keith Campbell will lead you through
various facets of adventure games, including the history
of adventure games, how to play them and a hall of fame.
</p>
<p>
He then presents a complete program listing, and explains
an adventure game, including devising a plot, creating the
environment and screen presentation.
</p>
<p>
Add to add of this a clear explanation of programming
techniques which will show you how to introduce objects,
control space and time, interpret English input, move your
player from one location to another and many more exciting
skills.
</p>
<p>
Suitable for all microcomputers with specific listings for
BBC, Spectrum and Commodore 64.
</p>
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