Growth games for the creative manager
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Growth games for the creative manager

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222 pages 1987

About This Book

This book was billed as the "first guide for business people on how to improve and expand creativity in the workplace." It goes on to say, "the ability to solve problems, to respond to new challenges, to improve productivity and encourage fresh ideas is essential to a healthy company." The author was, in 1987, President of Princeton Creative Research, Inc.

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