Books by Richard E. Ferdig

Teaching the Game
Teaching the Game
2021
Handbook of Research on K-12 a
Handbook of Research on K-12 and Blended Learning (Second Edition)
2018
Society, Culture, and Technolo
Society, Culture, and Technology
2018
Using technology to enhance reading
Using technology to enhance reading
2015
Exploring multimodal composition and digital writing
Exploring multimodal composition and digital writing
2014
Handbook of research on K-12 o
Handbook of research on K-12 online and blended learning
2014
Using technology to enhance writing
Using technology to enhance writing
2014
Design, utilization, and analysis of simulations and game-based educational worlds
Design, utilization, and analysis of simulations and game-based educational worlds
2013
Exploring technology for writing and writing instruction
Exploring technology for writing and writing instruction
2013
International Journal of Gamin
International Journal of Gaming and Computer-Mediated Simulations (Ijgcms) Issue 3
2013
International Journal of Gamin
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) Volume 5, Issue1
2013
International Journal of Gamin
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) Volume 5, Issue2
2013
Preparing teachers to teach wr
Preparing teachers to teach writing using technology
2013
Interdisciplinary advancements
Interdisciplinary advancements in gaming, simulations and virtual environments
2012
International Journal of Gamin
International Journal of Gaming and Computer-Mediated Simulations, Issue 3
2012
Discoveries in gaming and computer-mediated simulations
Discoveries in gaming and computer-mediated simulations
2011
International Journal of Gamin
International Journal of Gaming and Computer-Mediated Simulations, Issue 1
2011
International Journal of Gamin
International Journal of Gaming and Computer-Mediated Simulations, Issue 2
2009
International Journal of Gamin
International Journal of Gaming and Computer-Mediated Simulations, Issue 4
2009
Learning and teaching with electronic games
Learning and teaching with electronic games
2009
Handbook of research on effective electronic gaming in education
Handbook of research on effective electronic gaming in education
2008