Books by Maiga Chang

MOOCs in Times of Crises
MOOCs in Times of Crises
2022
Resilience and Future of Smart Learning
Resilience and Future of Smart Learning
2022
International Journal of Dista
International Journal of Distance Education Technologies (IJDET) Volume 19, Issue 1
2021
International Journal of Dista
International Journal of Distance Education Technologies (IJDET) Volume 18, Issue 1
2020
International Journal of Dista
International Journal of Distance Education Technologies (IJDET) Volume 18, Issue 2
2020
Challenges and Solutions in Smart Learning
Challenges and Solutions in Smart Learning
2019
Data Analytics Approaches in Educational Games and Gamification Systems
Data Analytics Approaches in Educational Games and Gamification Systems
2019
Foundations and Trends in Smart Learning
Foundations and Trends in Smart Learning
2019
International Journal of Dista
International Journal of Distance Education Technologies (IJDET) Volume 17, Issue 3
2019
International Journal of Dista
International Journal of Distance Education Technologies (IJDET) Volume 16, Issue 4
2018
ICT in Education in Global Context
ICT in Education in Global Context
2016
State-of-the-Art and Future Directions of Smart Learning
State-of-the-Art and Future Directions of Smart Learning
2016
International Journal of Dista
International Journal of Distance Education Technologies (IJDET) Volume 12, Issue1
2014
International Journal of Dista
International Journal of Distance Education Technologies (IJDET) Volume 12, Issue2
2014
International Journal of Dista
International Journal of Distance Education Technologies (IJDET) Volume 12, Issue3
2014
International Journal of Dista
International Journal of Distance Education Technologies (IJDET) Volume 12, Issue4
2014
Smart Learning Environments
Smart Learning Environments
2014
Transactions On Edutainment Viii
Transactions On Edutainment Viii
2012
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
2011
Learning by Playing. Game-Base
Learning by Playing. Game-Based Education System Design and Development
2009
Learning culture and language through ICTs
Learning culture and language through ICTs
2009